3ds Max 2010 Training Series
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Autodesk® 3ds Max® 2010 Training
Discover the program structure and essential features of 3ds Max with this Autodesk 3ds Max 2010 training DVD covering 189 individual topics and over 7 hours of instructor-led training. This 3ds Max training is made up of two sections. The first section, "3ds Max® 2010 Essentials", provides complete coverage of using 3ds Max from start to finish. The second section, "3ds Max® 2010 Lighting Analysis and LEED", covers the new lighting analysis tool as well as application of LEED certification. Whether you are new to 3ds Max or a seasoned user, this course will help increase productivity and efficiency in the 3ds Max pipeline by focusing on critical fundamental workflow techniques.
Your 3ds Max® 2010 Essentials instructor, Ted Boardman, is an award winning Max Trainer and author based in Portsmouth, New Hampshire. His training sessions focus on helping visualization artists from all backgrounds and experience levels develop a better understanding of the core concepts and workflow necessary to produce efficient and flexible 3D products. Listen and watch as he walks you through the anatomy of a presentation in 3ds Max and 3ds Max Design.
Your 3ds Max® 2010 Lighting Analysis and LEED instructor, Steven Schain, has been training 3ds users since 1994 and has been a training specialist since 1998. Steve was one of the first certified instructors and a co-developer of the ACI program. He is an author and contributor to over a dozen 3ds Max publications and is currently an active trainer with customers worldwide.
As a flexible CAD training solution, you can sort the lessons and progress from beginner to advanced topics; or just review seldom used commands and added functionality of new releases.
Features & Benefits of Autodesk 3ds Max 2010 Training CBT:
- Use at Your Office or at Home
Training software can be installed on a PC or laptop. - Powerful Keyword Search
Quickly locate relevant lessons or reference seldom used commands. - Sort Lessons By Skill Level
Work your way from Beginner to Advanced level topics. - Intelligent History
Track the lessons you’ve completed or restart a lesson exactly where you left off. - Server-Based - Optional
Share lessons across your network (multi-user license required for this option). - Multimedia DVD based Training
With DVD based training, the lectures were video taped and then digitized and presented to you in Full Motion Video, Audio, & Graphics.
System Requirements: x86/400 mhz processor (minimum), DVD-ROM Drive, 128 MB RAM, Sound Card. 1024x768 Screen Resolution & 32 bit true color display required. Available Hard Disk Space 500 MB. Windows 2000, XP, Vista, or Windows 7.
NOT COMPATIBLE with Windows 95, 98, NT 4.0, or ME.
User License: This is a single user licensed product and user can authorize the product on a maximum of 2 of his/her computers (for example, on a work machine and a home or laptop computer). Please call for multi-user license information.
AUTODESK 3DS MAX 2010 TRAINING COURSE OUTLINE:
(Total of 189 Individual Topics)
Autodesk® 3ds Max® Essentials
(141 Individual Topics)
Getting Started
Introduction to Course
Learning Objectives
Configure 3ds Max and 3ds Max Design
Units Setup
Set Display Units to Architectural
Create Prototype File
Default UI and Presets
User Interface and Default Presets
Pre-Planning
The Storyboard as a Graphical Outline
Sketch Type Storyboard
Sample Storyboard
Scene Level of Detail
Level of Detail
File Output
Output for Print/Web
Still Image Output
Output of Animations
Animation Output
Modeling
Working with 2D
Open 2D Shapes
Incremental Files
Clone Shapes
Outline Shapes
Attach Shapes
Closed 2D Shapes
Sub-object Editing
Fillet Vertex
Mesh and Poly Objects
3D Poly Objects
Convert Object Type
Paint Deformation
2D and 3D Objects
Compound Objects
ShapeMerge
Align Road
More Editable Poly
Merge Objects
Modeling a Window
Modeling Window Frames
Creating Window Panes
Modifiers and Modifier Stack
Object Space Modifier
Roof Bevel Profile
Edit Shape
Stacking Modifiers
Edit Modifiers
World Space Modifier
Map scalar modifier
Materials
Materials
Shaders
Diffuse Color
Edit Reflectivity
Assign Material
Map Patterns
Simulate Geometry
Set Transparency
Mapping
Tiles Map
Size of Area
UVW Map Modifier
Multiple Materials
Multi/Sub-Object Material
Set Material ID
Edit Material ID
Create Multi/Sub-Object Material
Blend Materials and Masks
Blend Material
Masking
Material Libraries
Creating a New Library
Lighting
Direct and Indirect Light
Daylight
Place Daylight System
Adjust Daylight System
Adjust Physical Sky
Photometric Light
Street Lights
Indirect Lighting
Final Gathering
Interior Daylight
Final Gathering Bounces
Sky Portals
Global Illumination
Interior Night
Enable Global Illumination
Rendering
Rendering
Still images
Concept of Image Resolution for Stills
Still Rendering Resolution
Image File Types
Still File Type
Rendering Animations
Concept of Image Resolution for Animations
Set Animation Resolution
Setting File Type for Animation
Render Sequential Images
RAM Player
Codecs
Cameras
The Importance of the Camera
Camera Shots
Camera Distance
Viewer Distance
Camera Angle Controls Emotion
Adjust Camera Angles
Composition
Rule of Thirds Composition
Rule of Thirds
Diagonals
Establish Diagonals
Animation
Animation Concepts
Object Animation
Keyframe Animation
Animate object
Path Animation
Animate on Path
Velocity control
Apply Ease curve
Overview of Camera Animation
Separate Camera Position and Rotation Control
Animate Dummy Helper
Hierarchical Link
Scene Assembly
Scene Assembly
Concept of Short Scenes
Introduction to Video Post
Video Post Que
Indicating Change of Time or Place
Crossfade Transition
Working in Layers for Efficiency
Learning Concept of Layering Scenes
Compositing
Output
Final Output
Print Output
Print resolution
Print Size Assistant
Gamma Correction
Set Gamma Values
Animation
Panorama Exporter
Create Panorama File
Cinema Output
OpenEXR File Type
Autodesk® 3ds Max® Lighting Analysis and LEED
(48 Individual Topics)
Introduction to LEED and Lighting Analysis
Welcome
Detailed Course Overview
Course Learning Objectives
About the instructor
Introduction to Lighting Analysis
What is Lighting Analysis
Who Uses Lighting Analysis
How is Lighting Analysis Used
Integration into 3ds Max Design
Application of LEED Certification
What is LEED Certification
Where Does 3ds Max Fit In
Lighting Analysis UI in 3ds Max
Lighting Analysis Menu
Lighting Analysis Assistant
Scene and Modeling Issues for Lighting
Analysis
Window Model Detail
Building to Scale
An Overview of 3D Lighting Design
Daytime Interiors
Lighting the Scene
Creating a Ground Plane
The Daylight System Overview
Adding a Daylight System
Configuring the Daylight System
Skylight Portals
Exposure Control
Scene Materials
Scene Materials Overview
Identifying Scene Materials
Material for the Ground Plane
Beige Wall Paint Material
The BRDF Function Curve
Window and Frame Materials
The Multi-Sub Object Material
Pro-Material Glazing for Windows
Pro-Material Metal for the Window Frames
Lighting Analysis for Presentation
Lighting Analysis Overview
Lighting Analysis Tools
Lighting Analysis Assistant
Light Meters
Lighting Analysis Image Overlay
Rendering a Complete Analysis
Manually Adjusting Exposure
Manually Configuring mental ray
Common Rendering Settings
Rendering Final Images
Using Grab Viewport
Conclusion
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Expires July 31, 2010
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